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Phoenix Chronicles @Draqo

Age 37, Male

Programmer, Musician

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Phoenix Chronicles (Music Series) Details

Posted by Draqo - June 21st, 2008


Hello all.

So I been getting a lot of PM's and comments on how long this series (Phoenix Chronicles) is gonna be. Well, I plan to have about a dozen or so 2-2:30 minute songs/loops all classical, ambient and probably 2 hip-hop ones. As for the story itself, the young woman who plays the character goes by the call-sign of Phoenix. Her real name is yet to be determined. As for the faction in the BattleTech universe I have yet to decide. But being after the clan invasion of 3049-3052, so I'm thinking around 3060 at the height of mercenary involvements. There's the nerdy stuff that's out of the way even though BT universe is the jocks of the nerds, like playing Risk with 20-100 ton machines.

As for animating, anyone up for a challenge of creating a battle-opera be my guest, the concept isn't something you tween or has a 2 second scene cut. I'm thinking of just blue-screening MW4 videos and hybrid tracing frame by frame. Unless someone with skill wants to do it from scratch, it will not be animated for a long time. And by battle-opera, I mean no voices, no sound-effects, just animation and the song (remastered probably.)

I have a lot of projects on top of getting Java certified, so everything is in a delay. Instead of popping out 1 song every 2-3 weeks, I'm popping them out either spontaneously in a day's work or every month. Episode 4 and it's watered down loop is submitted and probably be re-uploaded time to time since it was a day worth of work not the best thing to do if it's unfinished. But, I might as well submit something that has a tune.

What I use:
Most of the tracks will be shifting towards electronic more than classical, yet I love me some choirs as it never gets old to layer them. And no, I do not use the same VST's as MaestroRage. We both went on a sound font hunt and started filtering them out to make a nice package for you all later in the year. Much of what I use are from the high-end scripted fonts (legitimately free) which can be molded quite nicely through envelopes and filters. Soundfonts are not MIDI, though much of what we found were from GM Keyboards that sound like garbage, but even though they are multi-keyed sequences and synths, they are not 8/16 bit MIDI synths. I try not to use questionable legality VST's though KorgM1 is quite lovely and I'll buy it when I can. Yes, that's right folks I have a KorgM1 VST, but I also have several KorgM1 sound-fonts taken from either an actual Korg bank or the VST itself. I use it for much of the synthed sound effects and big pads.

I have a craptastic Casio keyboard. ($200)
I have over 2,000 sound fonts, most of them are actual General MIDI garbage. (Free)
I have FL8 XXL ($300)
I have KorgM1 VST (I WILL BUY WHAT I USE! This is next on my wish list to buy.)
I have over 10,000 sound effects. ($60 Yes I bought some of them even though companies recycle other packs and throw up a huge price saying it's high-def.)

Note: I do not condone freeloading for profit, I have been paying my dues to GOOD VST's and sound effects for the past year. I buy what I use frequently, I don't buy upgrades that just have a few tweaks and I'm glad FL has that policy for free upgrades for life and it was well worth forking $300 to them.

Further Note: You do not need big VST's bootlegged or legal to produce awesome music, sound fonts can do the job just as good most of the time. And scripted sound fonts are even better. I do not recommend using FL defaults as they are way too much overused, even Sytrus sometimes. Get some uniqueness in the songs.

Stay tuned for my July 4th project, and a few days after I think as I will be submitting the top-secret project I been paid to do. So add me to favorites and receive candy!


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